Архив метки: Australia

U.S. lawmakers warn Canada to keep Huawei out of its 5G plans

In a letter addressed to Canadian Prime Minister Justin Trudeau, Senators Mark Warner and Marco Rubio make a very public case that Canada should leave Chinese tech and telecom giant Huawei out of its plans to build a next-generation mobile network.
“While Canada has strong telecommunication security safeguards in place, we have serious concerns that such safeguards are inadequate given what the United States and other allies know about Huawei,” the letter states. The senators warn Canada to “reconsider Huawei’s inclusion in any aspect of Canada’s 5G development, introduction, and maintenance.”
The outcry comes after the head of the Canadian Centre for Cyber Security dismissed security concerns regarding Huawei in comments last month. The Canadian Centre for Cyber Security is Canada’s designated federal agency tasked with cybersecurity.
Next generation 5G networks already pose a number of unique security challenges. Lawmakers caution that by allowing companies linked to the Chinese government to build 5G infrastructure, the U.S. and its close allies (Canada, Australia, New Zealand and the U.K.) would be inviting the fox to guard the henhouse.
As part of the Defense Authorization Act, passed in August, the U.S. government signed off on a law that forbids domestic agencies from using services or hardware made by Huawei and ZTE. A week later, Australia moved to block Huawei and ZTE from its own 5G buildout.
Due to the open nature of intelligence sharing between the U.S. and its closest allies, the Canadian government would be able to obtain knowledge of any specific threats that substantiate the U.S. posture toward the Chinese company. “We urge your government to seek additional information from the U.S. intelligence community,” the letter implores.

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U.S. lawmakers warn Canada to keep Huawei out of its 5G plans

Facebook Messenger globally tests injecting display ads into inbox

 Messaging is the center of mobile, and Facebook wants ads in front of all those eyes. After seeing “promising results from Australia and Thailand,” Facebook Messenger is expanding its display ad beta test that lets businesses buy space between your chat threads. Later this month, a small percentage of users will start seeing ads in the Messenger app’s home tab. Read More

Facebook Messenger globally tests injecting display ads into inbox

EA Mobile Moves: IronMonkey & Firemint Merge Into “Firemonkeys,” Now Have 50M Players Between

Screen shot 2012-07-24 at 3.51.37 PM

Electronic Arts announced today that it is merging two top mobile game studios, IronMonkey and Firemint, which will fittingly combine to create a new company, called Firemonkeys. (All parties are awarded 50 points for the awesome portmanteau.)

For those unfamiliar, IronMonkey is probably best known for adapting popular EA titles to mobile, like Mass Effect Infiltrator, Dead Space, and The Sims FreePlay. Freemint, meanwhile, has produced a number of its own popular games, including Flight Control, Real Racing, and SPY Mouse — to name a few. Both studios are currently subsidiaries of the gaming giant, which acquired IronMonkey in early 2010 and Firemint in May 2011.

The rebranded operation will continue to work out of EA’s Australian headquarters in Melbourne, where the teams will be tasked with creating new, original titles, while expanding on their existing catalogs. Going forward, EA has made it clear that it will be pinning much of its hopes on expanding into mobile, with a focus on free-to-play games monetized by in-app purchases.

But, in the long-term, EA can’t just rest on its laurels, squeezing pennies out of its successful franchises, it will have to create engaging, original titles for new generations of gamers. Big ticket acquisitions of PopCap and Playfish have made it clear that the company’s future lies in mobile and social.

As for the new Firemonkeys, IronMonkey General Manager Tony Lay told GameSpot that it wants to “sit shoulder to shoulder with EA studios, like DICE and Criterion,” and he believes that the team will get there by having IP ownership. “I want us to be seen as a creative entity, not simply a porting house,” the GM said.

And, abroad at least, many will be looking to Firemonkeys for leadership. The merger creates the largest game development studio in Australia, EA said today, as the studios’ games have collectively seen 50 million players in 2012 as well as more than two decades of experience between them.

The teams have already basically been working side by side, and the merger really just makes that relationship official, allowing the two teams to pool resources and collaborate on projects when mutual interests and strengths align. Smartphone growth is exploding both in Australia and in neighboring regions and Firemonkeys leadership says that it wants to leverage this adoption to increase brand recognition and become a new center for producing creative IP.

While it already stands as Australia’s largest mobile games studio, EA was quick to point out that it’s looking to expand further and is currently hiring for a number of positions.


EA Mobile Moves: IronMonkey & Firemint Merge Into “Firemonkeys,” Now Have 50M Players Between

Attention Melbourne: You May Now Begin Hunting For Virtual Eggs

egg

With all the talk about the potential of Google Glass, I thought it might be nice to drop back in on the current state of Augmented Reality — the kind where you still use a smartphone to view markers or images.

In the spirit of Google’s “20-percent time”, Melbourne Australia based mobile app development company jTribe developed an Augmented Reality Easter egg hunt for their fair city this Easter.

The company took one day a week (for the last 10 weeks or so) to work on their own project which launches today.

The app, which is called EggRaider, has a radar-style viewer to show the general direction of virtual eggs the company has attached to landmarks all around Melbourne. Once you get close to an egg, you switch to Augmented Reality view (by tapping the camera button in the app) to see the egg and collect it. “Race against friends and family to collect the most” says jTribe.

*Note that the virtual eggs are only available at Melbourne, Australia landmarks. There is a demo view though, so you can get the idea of how it works if you are so inclined.

This is not the first AR Scavenger hunt. REI has done one. Clutter magazine another.

What I like most about this concept though is that the company just did it on their own…no waiting around to sell to a client…just a rapid prototype that they brought to fruition and submitted for the sake of coolness, learning and potential as a product.

In terms of future use, this kind of scavenger hunt does have marketing potential for brands, especially within the teen and tween segments. These younger customers are collectors and would probably flock to games and campaigns built around technology like this.

The app is available at iTunes.



Attention Melbourne: You May Now Begin Hunting For Virtual Eggs